Individual+SOW

 STATEMENT OF WORK by Viviana Kypraios

** Performance based __software development of serious game__, for the learning of the French language - Level college beginners, using a “Learning by Doing” instructional approach (Schank, Berman & Macpherson, 1999). ** ** Develop an interactive game __unit prototype__ that incorporates at least 3 different past, present or fictional Francophone characters users may choose from while playing an instructional computer game in the first person. Users shall be able to personify and individualize such characters, and embark in mini journeys involving several tasks and missions in present, past or exotic fictional worlds. ** ** Examples of characters: Zidane –ex soccer player; Napoleon - deceased emperor; Asterix, a fictional comic character living during roman times; an American college student living in Paris. ** ** Examples of possible missions are: securing food and a place to sleep in Gaul now France in 50 BC; knowing how to move around (transportation options) in Marseille, place of birth of Zidane, a retired muslim French World-Cup footballer; one day (non-combat and combat) in the shoes of Napoleon; ** ** An American student is looking for entertainment venues and faces common language difficulties. ** ** Contractor shall submit ONE operative prototype game unit offering at least three different francophone characters and worlds, with embedded learning opportunities and play moments. ** ** In addition, game prototype allows for avatar personalization and functionality, workable and alternative game pathways, embedded users’ tools, and feedback to overcome both navigation difficulties and linguistic informal assessments checkpoints, necessary to advance to higher levels of difficulty. ** ** Contractor has graphic and artistic flexibility, but must ensure: **  - ** A learning by doing linguistic performance **  - ** An engaging story with twists, direct language and comical situations. **  - ** A quality game experience, with minimum graphical requirements, interactivity and play moments. ** ** 1. **** Submit a Technical Design Document, specifying game name, table of contents, technical team names, their contact and roles, disk budget, development plan, scheduling, equipment budget and costs. ** ** 2. **** Prototype unit with samples of in-game language text, game interface text, voice section, art to be localized, activities, mission and game mechanics. ** ** 3. **** Similar Past Project Plans, able to estimate costs, track progress, maintain schedule and estimate profitability of a semester long game content (10 units). ** ** Submit a Needs assessment that examines target audience characteristics, and their performance context (UCF college students, beginners’ level of French). ** ** Contractor must develop game environments that include: ** ** 1. __Story elements__, i.e. francophone worlds and characters that interact with players, who must overcome obstacles to continue along an exotic journey of cultural and linguistic discovery. Events vary from meeting people and things to daily life actions. ** ** 2__. Relevant play elements__ to sustain players’ motivation and diffuse possible frustration. These play elements should take the form of a __sequence of “puzzles__”, defined as challenges players must solve to achieve specific tasks/missions that earn points, and advance players to upper levels. Informal learning moments must include: speaking, reading, listening, writing activities, and cultural interactions with the Francophone culture and language. ** ** 3. Innovative game __tool elements__ that aid performance achievement (intelligent phones or I-pad to gain access to instant information sources, or the engagement of a “mind reader gaze,” when a player is not understanding language, etc.). ** ** 4. **** Contractor shall organize tasks in logical sequence, group similar and related tasks; and main tasks versus sub tasks. ** ** - Labor: programmers, graphic designers, graphic animators, narrator, writer, ** ** - Contractor’s In house Software and hardware game equipment, material, know how and resources ** ** - UCF content requirements for French 1 ** ** - UCF subject matter experts from Modern Language Department ** ** - 30 UCF students to test prototype usability and effectiveness. ** ** - Budget of: $75, 000. **  - **30 minute long prototype game as specified below, in section labeled “parameters for acceptable performance standards”** - **Once a month Meeting updates on Game Design Document (GDD) on art and sound production, game modes, environmental objects, playable and non-playable characters, tasks and missions.** ** - Once a month Feedback on prototype testing ** ** Overall, Contractor has relative flexibility in Quality, Quantity, Time, and Appearance of deliverable. However, Deliverable must take the form of a CD, be performance-centered, engaging, offer feedback and allow for systematic exposure to simulated real-life scenarios. ** ** Methods include: **
 * __ PRELIMINARY SCOPE __ STATEMENT
 * Objective or purpose of the procurement:
 * Description of work to be performed
 * Define the magnitude of work to be performed
 * Boundaries of performance and responsibilities
 * List the tasks to be performed
 * Identify the input
 * Required resources to perform the tasks:
 * Identify the Output or Deliverable
 * Identify the timeline or __frequency__ of the deliverables (output)
 * ** Prototype consists in one half hour of play time to be delivered in a 10 month time period. **
 * ** Surveillance plan and method: monthly meeting with technical team who will provide 3 minute increments of game time (3 min x 10 meetings= 30 minutes, final output). **
 * ** Cost estimate for each 3 minutes of added game time **
 * Parameters for acceptable __performance standards__:
 * ** 50 distinct locations (worlds) **
 * ** Two game Levels, each with 15 missions (min 5 tasks for mission). **
 * ** 5 non playable characters, in each level, each well developed **
 * ** 3 playable characters, each well developed **
 * ** 3 tools **
 * ** 1 weapon **
 * ** 3 vehicles **
 * Determine how you will monitor the deliverables progress:
 * ** 100% inspection of Prototype **
 * ** Random sampling **
 * ** Periodic inspection **
 * ** Review of progress milestones **
 * ** Reports by contractor **